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     Battlefield 2 Patch 1.5 Offsets [ON+OFF]

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    aburame
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    PostSubyek: Battlefield 2 Patch 1.5 Offsets [ON+OFF]   Thu Dec 30 2010, 07:27

    I know there are already threads dedicated to bf2 offsets, But i got few pm's Requesting the offsets that are not found when most people use the old sig file on Uc downloads to find them quickly

    SO i have used the sig file on uc downloads for bf2
    and found the missing address's are here they are both on and off :

    Code:
    RENDDX9 = 04040000
    BF2Base =  400000

    MINIMAP OFF
    007786D9  75 0C            JNZ SHORT BF2.007786E7
    007786FF  75 0C            JNZ SHORT BF2.0077870D
    00778725  0F84 1B010000    JE BF2.00778846
    007787B5  75 0C            JNZ SHORT BF2.007787C3
    007787DB  75 09            JNZ SHORT BF2.007787E6
    007787FE  74 46            JE SHORT BF2.00778846
    007836F9  75 06            JNZ SHORT BF2.00783701


    ON
    007786D9  74 0C            JE SHORT BF2.007786E7
    007786FF  74 0C            JESHORT BF2.0077870D
    00778725  0F85 1B010000    JNZ BF2.00778846
    007787B5  74 0C            JE SHORT BF2.007787C3
    007787DB  74 09            JE SHORT BF2.007787E6
    007787FE  75 46            JNZ SHORT BF2.00778846
    007836F9  74 06            JE SHORT BF2.00783701


    Nametags Off
    0416EDCD  0F84 18010000    JE RendDX9.0416EEEB
    0416EDE3  0F84 02010000    JE RendDX9.0416EEEB
    0416EDF2  0F85 F3000000    JNZ RendDX9.0416EEEB

    ON
    0416EDCD  0F85 18010000    JNZ RendDX9.0416EEEB
    0416EDE3  0F85 02010000    JNZ RendDX9.0416EEEB
    0416EDF2  0F84 F3000000    JE RendDX9.0416EEEB


    PLayer dist OFF
    04170363  74 70            JE SHORT RendDX9.041703D5

    ON
    04170363  75 70            JNZ SHORT RendDX9.041703D5

    Nothing special, Have not tested throughly But from quick check while i was debugging with Olly
    they work all fine, Anyone wants to add to list just post i will update this post

    Code:
    Minimap1 =  dwBF2Base + 0x3786D9 ; 

    Minimap2 =  dwBF2Base + 0x3786FF ; 

    Minimap3 =  dwBF2Base + 0x378725 ; 

    Minimap4 =  dwBF2Base + 0x3787B5 ; 

    Minimap5 =  dwBF2Base + 0x3787DB ; 

    Minimap6 =  dwBF2Base + 0x3787FE ; 

    Minimap7 =  dwBF2Base + 0x378818 ; 

    Minimap8 =  dwBF2Base + 0x3836F9 ; 

    Distance2Player =  dwRendDx9Base + 0x130363 ; 

    3DMap =  dwRendDx9Base + 0x12E73D ; 

    EnemyMines =  dwRendDx9Base + 0x12EA91 ; 

    RadarBridgesIcons =  dwRendDx9Base + 0x1309F9 ; 

    HealthArmor1 =  dwRendDx9Base + 0x1B394D ; 

    HealthArmor2 =  dwRendDx9Base + 0x1B3A7E ; 

    HealthArmor3 =  dwRendDx9Base + 0x1B3ACC ; 

    KitIcons1 =  dwRendDx9Base + 0x12E28A ; 

    KitIcons2 =  dwRendDx9Base + 0x12E2D1 ; 

    KitIcons3 =  dwRendDx9Base + 0x12E2F0 ; 

    LockCrosshair =  dwBF2Base + 0x20B135 ; 

    Shellshock =  dwRendDx9Base + 0x4F935 ; 

    TearGas =  dwRendDx9Base + 0x4FB02 ;  dwRendDx9Base + 0x4FB42 ; 

    NightVision =  dwRendDx9Base + 0x4E754 ; 

    ViewDistanceAddy =  dwBF2Base + 0xB1D50 ;  dwRendDx9Base + 0x111E0 ; 

    TeamAddy =  dwBF2Base + 0x104AC0 ; 

    Artillery =  dwBF2Base + 0x392A48 ; 

    Supply =  dwBF2Base + 0x3B2941 ; 

    ForceCommander2 =  dwBF2Base + 0x358A05 ;  dwRendDx9Base + 0xCADB5 ; 

    ForceCommander3 =  dwBF2Base + 0x358A18 ; 

    ResignCommander =  dwBF2Base + 0xE9360 ; 

    SquadHijack =  dwBF2Base + 0xE8B65 ; 

    MinimapKits1 =  dwBF2Base + 0x383B57 ; 

    MinimapKits2 =  dwBF2Base + 0x383C52 ; 

    Ammo =  dwBF2Base + 0x222E86 ; 

    Stamina =  dwBF2Base + 0x26E8C1 ;  dwBF2Base + 0x26E943 ; 

    GodMode/healthloss =  dwBF2Base + 0x288AE3 ; 

    No water =  dwRendDx9Base + 0x2EBFB ; 

    No Fog =  dwRendDx9Base + 0x506F9 ; 

    No Recoil =  dwBF2Base + 0x208D06 ;


    - PATCH 1.5

    Enjoy,


    Credit :
    Korupt , and me
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